//瞄准精度
//武器稳定性，影响精度
//转身与瞄准速度
//报告目标速度
//士气
//A3未使用
//？
//换弹速度
//发现目标的距离
//发现目标的速度
AI_LEVEL_0 = [['aimingAccuracy',0.20],['aimingShake',0.20],['aimingSpeed',0.13],['commanding',0.18],['courage',0.25],['endurance',1],['general',0.5],['reloadSpeed',0.3],['spotDistance',0.2],['spotTime',0.35]];
AI_LEVEL_1 = [['aimingAccuracy',0.25],['aimingShake',0.25],['aimingSpeed',0.15],['commanding',0.20],['courage',0.25],['endurance',1],['general',0.55],['reloadSpeed',0.3],['spotDistance',0.3],['spotTime',0.40]];
AI_LEVEL_2 = [['aimingAccuracy',0.30],['aimingShake',0.30],['aimingSpeed',0.20],['commanding',0.25],['courage',0.3],['endurance',1],['general',0.65],['reloadSpeed',0.4],['spotDistance',0.35],['spotTime',0.45]];
AI_LEVEL_3 = [['aimingAccuracy',0.35],['aimingShake',0.35],['aimingSpeed',0.25],['commanding',0.30],['courage',0.5],['endurance',1],['general',0.85],['reloadSpeed',0.55],['spotDistance',0.40],['spotTime',0.50]];
AI_LEVEL_4 = [['aimingAccuracy',0.40],['aimingShake',0.40],['aimingSpeed',0.4],['commanding',0.40],['courage',0.6],['endurance',1],['general',0.95],['reloadSpeed',0.75],['spotDistance',0.50],['spotTime',0.55]];
AI_LEVEL_5 = [['aimingAccuracy',0.45],['aimingShake',0.50],['aimingSpeed',0.45],['commanding',0.50],['courage',0.8],['endurance',1],['general',1],['reloadSpeed',0.9],['spotDistance',0.60],['spotTime',0.60]];